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Views on the Usage of Social Media Tools in School-Family Communication

dimanche 13 septembre 2020 par Abdullatif Kaban
In this study, it was aimed to reveal the views of parents and teachers about the usage of social media tools in school-family communication. In this study, which was carried out with the phenomenological method, which is one of the qualitative research methods, the data were collected using a (...)

D,D Français

dimanche 13 septembre 2020 par Driss ELOMARI
At the writing of this article, the “Covid-19” pandemic was spreading throughout the world. In this global context, several countries have adopted distance education as a face-to-face alternative because of the confinement that has affected the education system. We wanted to make this (...)

L’enseignement explicite de l’orthographe lexicale

dimanche 13 septembre 2020 par Maryliz Racine
Agnès Costerg propose dans un article une manière d’enseigner l’orthographe lexicale, en profitant des retombées de l’enseignement explicite. Voici quelques points clés.

S, M ETUDE DES MOTIFS D’ENGAGEMENT DANS UN DISPOSITIF DE FORMATION EN LIGNE DE TYPE SPOC

dimanche 13 septembre 2020 par Driss ELOMARI
This research concerns the programming of an online course type SPOC (session 3) in the curriculum of the accredited module «Langue et Terminologie» for students (N= 116) enrolled in the study course «SMPC» at the Faculty of Sciences of Rabat. We try to establish a connexion between the reasons (…)

Teaching, learning, literacy in our high-risk high-tech world : A framework for becoming human, 2017. By J. P. Gee. Teachers College Press. 184 pages. ISBN 978-0-8077-5860-1

vendredi 11 septembre 2020 par Helen J. DeWaard
In this book Gee draws on years of study in literacy, learning, and gaming culture to reconceptualize a future for education that confronts current global issues of peace, sustainability, and the battle for human dignity. Gee takes a deeper dive into how human development impacts teaching, (...)

Open Educational Resources in Canada 2020

vendredi 11 septembre 2020 par Rory McGreal
COVID 19 has had a wide impact on education internationally and specifically in Canada, with nearly all institutions now transitioning to online education, with many learning for the first time about Open Educational Resources (OER). Understanding what is happening with OER in the different (...)

Online Learning : Practices, Perceptions, and Technology

vendredi 11 septembre 2020 par Tess Miller, Kendra MacLaren, Han Xu
The purpose of this study was to examine factors influencing online learning given its rapid growth combined with the necessity to reduce attrition in online classes by providing quality instruction. This study was contextualized using the three elements of the community of inquiry (CoI) (...)

Does the Association of Social Media Use with Problematic Internet Behaviours Predict Undergraduate Students Academic Procrastination ?

vendredi 11 septembre 2020 par Kingsley Chinaza Nwosu, O. I. Ikwuka, Mary Ugorji Onyinyechi, Gabriel Chidi Unachukwu
Researchers are of the view that students’ attachment to social media may lead to negative consequences such as postponement of their academic work. Yet how social media use is associated with academic procrastination of students is still underexplored. This study ascertained the pathways (...)

An Analysis of Discipline and Personality in Blended Environments

vendredi 11 septembre 2020 par Chan Chang Tik
The purpose of the study is to investigate the interaction between discipline and personality in a blended classroom using the community of inquiry model. To this end, a factorial ANOVA is used to determine the main effects of the high and low of each personality trait as well as the four (...)

Use of Learning Objects for Computer Programming-Based Problem Solving

vendredi 11 septembre 2020 par Abdullah Ahmad Basuhail
This paper presents an approach to implement learning objects for teaching and learning problem-solving techniques based on computer programming. The demonstrated approach exploits computer-based interactive animations and computer graphics. The main feature of this approach is its simplicity (...)

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