The covid-19 pandemic prevention policy has the impact of reducing practicum programs that should be trained for students. In this paper, we show how a video tracker has been effective in achieving straight motion practicum and determining the moon gravity by using e-learning, group discussion, (…)
mardi 12 janvier 2021 par Vitor Hideo Nasu, Luís Eduardo Afonso
This study aims to analyze the relationship between a web-based student response system (SRS), known as Kahoot, and accounting students’ performance and satisfaction. We conducted a quasi-experiment over the first two quarters of the 2016 academic year with two classes of students (Class A and (...)
Comment mieux soutenir le développement du langage oral et écrit des enfants en situation de jeu symbolique? C’est ce qu’explore la professeure Caroline Bouchard dans un projet de recherche-action sur un dispositif de développement professionnel pour le personnel enseignant à l’éducation (…)
Afin de documenter l’impact de ces changements sur la santé mentale des enfants, une équipe d’une trentaine de chercheurs, professionnels de santé, et partenaires de divers organismes a mené une recherche pour synthétiser les connaissances (...)
samedi 9 janvier 2021 par Rami Sadi, Ahmad Abdelraziq, Talha Sharadgah
This study aims to delineate the observations of instructors at Princess Sumaya University for Technology (PSUT) in Jordan, with regards to if, or to what extent, universities are prepared for online assessment of their students in the time of the Coronavirus lockdown. This study also probes (...)
jeudi 7 janvier 2021 par yousra chtouki, Sergey Grigoriev, Vadim Grinshkun
The introduction of universal self-isolation and the associated actual transition of all types and levels of education to the distance mode revealed many aspects related to both the incomplete readiness of the education system for such large-scale and sudden transformations, and the features (...)
jeudi 7 janvier 2021 par Zinah Jaafar Mohammed Ameen Shalchi, Hala Naman
It is very important and necessity for designing a secure E-E system. This paper introduced a safe E-E web application. In addition to the secure authentication process based on face recognition, encrypting the single elector’s choice depending on chaotic encryption. To distinguish the permitted (…)
mercredi 6 janvier 2021 par Gülnur Ballice, Çağrı Özköse Bıyık
The objectives of this action research were to redesign the instructional process in the selected sophomore year design studio by applying instructional design principles in order to address the problems identified by students, to find out students’ satisfaction with these new instructional (...)
The game is the first semester material in the Algorithm course at the Pos Indonesia Polytechnic which adopted from Oracle Academy. The output of this course is a simple 2D Greenfoot game. In 2020, around 70% of student made games, which move randomly. It is due to the computer responses that (...)